Also, the basic game seems a bit too short to be a civ game.Īs a kid, I remember my Civ 2 games literally taking months to complete. That too gets annoying, (especially when I am trying to get a scientific victory). I really don’t need the Economic adviser to tell me to build the World Bank (to score an economic victory), every single turn. I would have loved to turn off alot of the visual flare and focus on what was happening on the map. A more robust options menu, would have been nice. Multiple times, I thought the game had stopped when a screen took 5 or more secs to load. With a many different high resolution polygonal characters fighting for sometimes mere seconds of screen time, the frame-rate can get choppy, really choppy. However there are a few things that could be improved. I have to applaud Meier’s team for making a strong transition. It feels just like a Civ game and plays like 85% of a Civ game. Other than the mind numbing battle sequences, the game has a great pace and alot of character. These are repetitive, and can slow the pace of a game down. What can’t be skipped are the 5-15 sec long battle sequences. Luckily with a button press most of them can be skipped. The shenanigans of the visual cast are cute but get old pretty quickly. So much so that the characters are often seen pushing each other away to get screen time. The foreign, economic military and science advisers, appear on screen too much. The visual characters themselves have always been extravagant, but characters like Napoleon, Catherine II, Cleopatra and Abraham Lincoln are almost too over the top. The choice of Civilizations to command is deep and most of the technologies and units in the PC games, seamlessly make the transition to console. With five different difficulty levels to play, the player can gradually increase the challenge brought upon them. The easier the difficulty the more hand holding the advisers do. Your advisers keep you up to date as to where you stand on each goal regularly and nearly all things built in cities specifically target a certain types of victory. Economic (earn money), Cultural (make artsy crap), Scientific (the ever-popular space race), and Domination (Kill, Kill, Kill) victories are your options with Scientific being the easiest and Domination being the hardest. There are 4 different ways to win your game. Many of the mainstays of a past civ games are missing with the most obvious one being an overhead map view. It is very clear that ease of use and playability was a main focus during development. The entire interface is intuitive and the button functions are clearly laid out on screen. Managing unit movement, city status and production, foreign affairs and scientific research have literally never been easier. Obviously Sid Meier and his team are reaching out to the non-PC and non-strategy crowd with Revolution.Īll actions are controlled with the standard controller and menus are simple enough to be easily navigated. Many of the features and micro-management layers from the PC games have been stripped and the game concepts are laid out very clearly throughout. Anyone that has played any game in the series knows this. The player takes the role of the leader of a Civilization and must build it nurture it, and if you’re good, it will prosper. Unlike the aforementioned port though Civ Rev was built from the ground up for consoles, and it shows. Its the first console Civ game since the port of Civ 2 to the original Playstation. Civ Rev, is only available on consoles, mainly Xbox 360 and Ps3. A version of it is available for the iPad, but I would hesitate to even call the iPad a computer. Revolution isn’t your typical Civilization game. With the impending release of Civilization V, lets take a look at the last Civ game to hit the market, Civilization Revolution. When gamers are strapped for cash but still want to shoot and loot things, they turn to Gamer Savings Time (GST) to get the skinny on forgotten bargain bin titles.
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